Dungeon, Dungeons & Dragons, Empire of the Petal Throne, Fantasy, Isometric, Maps, OSR, RPG, Shrine, Tekumel, Tombs
In the Desert of Eyági near Fasiltúm is an ancient shrine of Durritlámish, the Black Angel of the Putrescent Hand, Opener of Catacombs. Little of the shrine remains above the desert sands beyond fallen pillars and a few cyclopean stone blocks that frame an archway and stairs leading down beneath Eyági.
Sand and small stones have infiltrated the underground shrine down these stairs, but the structure is such that most has fallen in the deep central chamber, 60 feet below the base of the stairs.
The stairs lead to a set of bridges across the central chamber of the shrine and there is never enough light from the sun to illuminate the floor 60 feet below. In that lower chamber and in the various catacombs below are a small army of desiccated undead guardians marshaled to the eternal service of Durritlámish. Making any major noise or dropping items down into the chamber will alert them to the presence of potential tomb robbers.
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Always nice to see Tekumel pop up!
The X shaped walkway above the large chamber puzzles me. It appears that one can go out through a door, walk down steps, walk around the corner, and then be back on the level you walked down the steps from.
Dyson Logos said:
There are six exits from the top of the large chamber.
Starting at the stairs (exit 1) we’ll go clockwise around the chamber.
Exit 1: Stairs
Exit 2: Room with niches, connects eventually to exit 4.
Exit 3: Stairs down to chambers with trench
Exit 4: Connects back to exit 2, or down the stairs to the catacombs
Exit 5: Three chambers
Exit 6: Crypt & 2 Alcoves
Oh, I see. Exit 3 does not connect with the passage between exits 2 and 4.
Patrick Walsh said:
I missed that as well.
Andreas Davour said:
Love me some Tekumel maps! 🙂
Patrick Walsh said:
I really like this one. The three shafts leading further down are a nice feature, allowing for later expansion.
Question: how long do you envision this complex to have been abandoned? After long enough I would expect a pile of sand to have accumulated in the deep area below the entry stairs, perhaps deep enough to muffle the sound of things dropped…or pushed.
Howard Fielding said:
Why did you make the file so huge? I had to try a couple of times to get it to load and then save the png file.
Reblogged this on DDOCentral.