Doom, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG, Secret, Secret Doors
Like last week’s Dungeon of Holding, today’s map is another secret dungeon level hidden beneath another structure or at least well-concealed beside an existing fortification. In the latter concept, I would make the central room (which is much higher up than the rest of the dungeon) open to the sky above and protected by a tall wall as part of other fortifications. From that central space (and the massive cage that takes up the middle of it) there are four staircases down to the various sections of the level (three of which are interconnected).
The secret facility can have a number of purposes, but the most obvious and immediate one is to hold whatever creatures are within that large central cage. The facilities in the lower areas offer support for those working on or with these beasts as well as storage for equipment and items related to the study of the creatures and the magics of warfare.
Because of the secret nature of the location, there are also a number of secret areas, passages, and doors. In addition, several areas are “flooded” with waist-deep oily water which may be concealing other defensive measures.
I can’t claim that this map is all that original, however. It is adapted from a map released in 1993 that I then recently came across again during a Psi World game run by James V. West (being used as the sub-basement of a hospital in that game) which encouraged me to play the classic ’93 game again and in turn to draw this map.
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Even less original than that. This is copy of the map from the computer game Doom. Level E1M9: Military Base.
Dyson Logos said:
Indeed, that was what I was referencing above. It is from the 1993 Doom, which is why I even labelled it with the Doom level code.
I love a good Doom map. Have you played many of the 25+ years of community-made maps?
pls do more doom
Heh. Now I am tempted to turn one of your ‘regular’ maps into a Doom level.