Cave, Cavern, Caverns, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, Mini Dungeon, OSR, RPG
The side cavern from the deeper sections of the old dungeon had a surprise at the end. An area of worked stone & masonry in what appeared to be a gallery with a chamber looking down over it 25 feet above. Portions of the cavern had collapsed and other sections appear washed away. The suggestion is that this gallery significantly predates most of the rest of the dungeon and might have been discovered accidentally.
Ancient stone chambers act as home to newer residents though. And the lack of stairs is no impediment to a grell. In the main chamber beneath the overlook and in the caves off of it are a number of “grellfolk” – grimlocks in service to the grell who decorate themselves with fake beaks and wear their hair curly to try to resemble the grell’s brain-like structure.
The grimlocks will raise the alarm when they encounter intruders, and will try to move any ensuing melee into the main gallery where the grell will float overhead and drop down on potential victims.
The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 6,000 pixels (20 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 1,400 pixels wide or 2,800 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
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