Somewhere around three years ago I started on a project to make a new set of geomorphs using a different layout than my traditional geomorphs. These geomorphs were designed to fit on a regular set of playing cards and have entrances in the middle of each facing. The project never matured past the proof of concept stage and only ten of these were drawn and only one ever got scanned.
The theme of this set of geomorphs was also a lot more firm than just “dungeon geomorphs” like my earlier pieces. This set was planned to be a collection entirely themed around a sprawling complex of crypts and tombs – home to the eponymous “Lich Lord”.
So we have twisting halls and caves with niches, crypts, tombs, and sarcophagi throughout along with the occasional workroom, shrine, and memorial.
These maps were drawn with less of an eye towards a perfect consistent grid than my more recent works. Each card is 7.5 inches wide & 5.5 inches tall, and I’ve resized them to be as close to 300 pixels per square. This makes them 9,000 pixels wide (30 squares). Resizing them for VTT use would mean changing them to 70 pixels per square instead of 300, making them 2,100 pixels wide.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!