Tags
Crypt, Crypts, Dungeon, Dungeons & Dragons, Fantasy, geomorph, Geomorphs, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, RPG, Shrine, Tomb, Tombs
Here’s the final set of the Crypts of the Lich Lord geomorphs – the final four designs that I put together a few years ago with an alternate geometry designed for use as a deck of cards but that I only managed to get 10 done before other work took over.
Maybe one day I’ll get back on the project and release a full deck of these, but in the meantime here are the original designs.
Some sections of the crypts are more designed as memorial sites and “museums” to the dead as it were, if nothing else to provide areas between the many crypts and tombs in these ancient understructures.
Other sections are purposefully left rough and nearly natural – with tombs and niches cut into the cavern walls.
These maps were drawn with less of an eye towards a perfect consistent grid than my more recent works. Each card is 7.5 inches wide & 5.5 inches tall, and I’ve resized them to be as close to 300 pixels per square. This makes them 9,000 pixels wide (30 squares). Resizing them for VTT use would mean changing them to 70 pixels per square instead of 300, making them 2,100 pixels wide.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
Reblogged this on DDOCentral.
Hi there, I’m using the feedly App to read through your blogposts. Sadly the way you recently started to upload your pictures makes the app crash (maybe the images are just too big?).
Just wanted to let you know, nice work 😉
Greetings from Germany
Unfortunately this is because of a change in the backend of WordPress. Because my images are so big we’ve had to implement work-arounds for them to work with the new backend of the system – sticking to the old method (using the classic post editor instead of the block editor) means my maps just don’t load at all.
That’s most unfortunate, I’m gonna stick around and read anyway though. Vielen Dank for answering my question makes me happy 😉