Commercial Maps, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, Regional, Release the Kraken, RPG, Sabre Lake
From 2008 through to 2013, Sabre Lake was the centre of a number of campaigns that I ran – using B/X D&D, Advanced Labyrinth Lord, and D&D3e. Each campaign focused on different elements of the region – although two of them shared the same intro arc starting with Goblin Gully and then dealing with the horrible thing that was inadvertently released while exploring that site.
The namesake city of this map is a cheap crib of Sanctuary from the Thieves’ World novels – down to it being on a contested border and fairly recently having changed hands from independent to the Satrapy and then to the Allied Empires. It is the last northern city in the civilized lands. Beyond Sabre Lake there are other cities but they are weeks of travel away and remain independent of the various political factions that rule this portion of the land.
The people of Sabre Lake do their best to continue going on as if things hadn’t changed, but the lawless ways of an independent border town don’t mesh that well with the views and laws of the new management. And thus there is strife and friction between the various cults, the Imperial garrisons, the puppet government, and the few remaining citizens with money and clout from the old regime. Throw in the classic feeling of Thieves World to make it a wonderfully crapsack city that you would only love if you were stuck here.
Those who do not complete the tasks assigned find only a rocky shore and a shallow stony valley. Guests however will find a stony trail at the shore that leads to a much larger valley surrounded by ancient marble ruins. Sometimes there is a test at this point (beat the Seer’s mighty centaur champion at chess!). And then the Seer grants you the assistance of her knowledge and visions.
Or just tells you useless riddles.
This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 600 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
It’s a pretty map. I still have a copy of the Thieves World boxed set from Chaosium, although I only used it once. I located it in the Judges Guild Wilderlands south of Viridistan and the Holy Cities. Now I’m getting nostalgic…
Awesome! Always loved this one.
Adam Fairbairn said:
This is really cool. For some reason it’s rpg functionality speaks to me.
On Tue, Dec 29, 2020, 4:10 PM Dyson’s Dodecahedron wrote:
> Dyson Logos posted: ” From 2008 through to 2013, Sabre Lake was the centre > of a number of campaigns that I ran – using B/X D&D, Advanced Labyrinth > Lord, and D&D3e. Each campaign focused on different elements of the region > – although two of them shared the same int” >