Tags
Cave, Cavern, Caverns, Cove, Dungeon, Dungeons & Dragons, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, Pirates, RPG
Once a contested pirate landing a few miles down the coast from the City of Brass Bowls, Ashripper earned its name when the nearby reefs destroyed the White Ash, one of the fiercest pirate vessels to operate in these waters. But no pirate dares enter the cove now, as these same reefs have become home to an infestation of Mashers (AD&D1e Monster Manual, page 65) – massive venomous spined sea worms about 12 to 15 feet long. The reefs around Ashripper Cove are extensive enough that several family groups of mashers currently harvest them for food – at least a dozen of these deadly beasts, if not more. And they nest in shallow waters of the protected caves of the old pirate cove.
With pirate charts in hand one could still safely navigate into the cove, but if their nesting areas are disturbed the worms are prone to attack – and these are worms that easily grind up coral reefs. But of course, pirate bases are always assumed to have hidden pirate treasure – and the tales of Ashripper Cove have no lack of such. If someone were to find the secret stairs that freebooters used to move goods in and out of the caves, there may well be some pirate treasure left behind down there…
The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 pixels wide or 4,480 pixels wide, respectively.
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“Or would you rather take your chances with the Shrieking Eels?”
Hahahah! Nice
The shape of this is so familiar, but probably rotated. Just the two coves and the secret chamber with a couple other rooms off it. Probably one of your other maps I’m remembering. In any case, these maps make me want to run pirates so badly.
Well, there’s only so many ways to lay out a cave complex around a cove. Even without the impact of a given person’s design quirks you are going to end up with similarities.
Not criticism, just familiarity was what struck me.
Nice design – especially those little bits you have to go through (or over) the water to reach.
Reblogged this on DDOCentral.