It is a lovely two-story house in a nice part of town… except for the noises. There’s the sound of something scratching in the walls. Always just at the edge of hearing, only loud when you sleep when it becomes an all-consuming cacophony until you spring awake, ears ringing in the silence. Something is in the walls, always seeming to be just out of reach and below. Below.
Into the basement the sounds bring us, where they cannot be any further below, right? The scratching, like a snake across rough wood, or perhaps just the scaly tail of a rat… Or many.
A small hole in the wall in the back room of the basement – a place for storing those things which are old, broken, scruffy, or simply forgotten. The hole leads behind the wall, a hollow between the basement framing and the stone and earth beyond. More little tunnels. Scratched earth. Foul smells.
And beady red eyes, possessed, evil, piercing. A cave-full in the dark.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,000 pixels (20 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 1,400 pixels wide or 2,800 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!