Cavern, Caverns, Commercial Maps, Dungeon, Dungeons & Dragons, Fantasy, Heart of Darkling, Labyrinth Lord, Maps, Megadungeon, Old School Essentials, OSE, OSR, River, RPG, Underdark
The Darkling River works its way through the underdark beneath the grey hills to depths unknown. This is the fourteenth mapped location (and 17th map total) along the Darkling River and the Darkling Lake beyond.
This small colony of cavefolk along the darkling river has has generally been xenophobic and resistant to allowing outsiders in except for the most basic of trade – and even then they trade mushrooms and fish for red meat and occasionally weapons. On incredibly rare occasions they offer other trinkets that they have acquired from other travellers. But even the trade is usually done asynchronously – traders bring goods up the stepped stone cave from the dock and leave it there, then the cavefolk come out, take what they want, and leave their counter trade in its place.
But this has changed. The chief has been slain and is now inhabited by an intellect devourer. Her two subchiefs are suspicious of the changes, but they know they cannot get the tribe to rise up against her. Now the cavefolk signal that they would welcome one or two ambassadors to come into their homes from any group that lands here. But instead of trade negotiations, the chief is looking for a better host… Someone who could bring the flayer away from here – preferably someone with loyal companions and good survival skills.
There’s always one or two of the tribe assigned to the stone arch that goes over the darkling between the main homes of the cavefolk on the left and the trade landing on the right. They used to be here to warn the tribe of visitors, but now they stand on the bridge, light a torch, and wave to travellers signalling for them to pull over at the docks.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 pixels (48 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,360 pixels wide or 6,720 pixels wide, respectively.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 500 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
Please note that the promotional version of this map (the one with the brown paper background) is not included in this commercial use license.
I love this series. Let me know when we get to the USO show.
Dyson Logos said:
Next month’s entry was drawn up as a potential “climax” location for the series, and October’s entry is another idea I had.
But I’ve got a post-it note to add a village stop along the way. Maybe make it into a moderately sized town… and have it inhabited by a military force that just took it over and are partying…
Something to think about 🙂
Wow, I wasn’t expecting the image to show in the comment
Sojourners Awake! said:
Dyson, I love using your maps to place on Owlbear Rodeo for a quick and simple combat scene!
How “spread out” do you see the 20 maps being, i.e. how many miles underground from the first location to the last location?
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