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“Wow! This looked like something right out of the Ten Commandments!”

The Ritual Pool
The Ritual Pool (300 dpi promo, no commercial license)

Around the wastelands, hidden among the ghost dunes, are ancient ritual sites built in the times just after the reign of the pretty ones. Many were built by the Gooz in an attempt to bring back the ancient masters of this world, but others were built to summon darker masters – anything powerful enough to make a difference in this forsaken world.

The Ritual Pool
The Ritual Pool (1200 dpi)

This site, of course, exists to summon the great Uluhtec – but only by those who wield the sacred orb. And the would-be-leaders of the gooz have been fighting over THAT for who knows how long. By climbing the stairs around the sides and back of the massive idol that sits before the pool, one gets to the platforms on the idol’s head and back. From here a gooz can see a fair distance across the dunes, but can also watch the rituals held around the pool itself. Up here is also where the sacred orb must be placed before beginning the ritual to call forth Uluhtec (which has more than once resulted in the theft of the orb while the ritual has been going on beneath it).

The Ritual Pool
The Ritual Pool (1200 dpi – no grid)

I drew this map as the starting point for the GOZR RPG playtest I’m running. Gozr is a science-fantasy RPG written by James V West that takes place in a world long after the departure (somehow) of humanity. Perhaps they all mutated into the Gooz, or perhaps they left the Gooz behind as they left this world. Regardless, the Gooz are reminiscent of the plebs, mutants, and minions from the Den sequence of the Heavy Metal movie, and I decided to play this to the hilt and have the campaign begin in the aftermath of a great battle in this obviously Den-inspired location. More maps from my Gozr playtest will show up on the blog over the next two to three months as I run the game and the players have already explored the locations involved.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,800 pixels (36 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,520 pixels wide or 5,040 pixels wide, respectively.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 500 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).

Please note that the promotional version of this map (the one with the brown paper background) is not included in this commercial use license and the text and name of the map are NOT released under this license, and cannot be used in conjunction with this map in a commercial project.