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Dungeon, Dungeon Geomorphs, DungeonMorph, Dungeons & Dragons, Fantasy, geomorph, Geomorph Mapping Challenge, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, RPG, Sewers, Urban
Twelve years ago I started posting Geomorphs to this blog. Twelve years. I posted the first geomorph to the blog at the end of October, 2009. Here we are in 2021 and I’m still posting new ones to add to the mix.
This time there’s a change to the design. The standard design is a 10 x 10 grid with entrances at squares 3 & 8 on each face. For these sewermorphs though, between 1 and 4 additional entrances have been added, in the central point of the face (straddling the line between squares 5 & 6). These are exclusively for the sewer lines and mean that these faces have to be linked to another sewermorph with an corresponding sewer entrance. The faces of a sewermorph that doesn’t include a sewer line can be linked to any standard geomorph instead of a sewermorph.
This set includes three geomorphs with two sewer line entrances, one with 3 (where two lines converge into a single line) and two with a single sewer line entrance (“start points” for the sewers where they collect water and refuse from smaller pipes and such).
I’ve got a few more of these sets to post. Once they are all up, I’ll post a demonstration sewer that uses them and “standard” geomorphs to full effect.
And of course, we know who to blame for these new sewermorphs. While I came up with the design and format again (after a bit of experimentation), the impetus is that Inkwell Ideas is going to be launching a new DungeonMorph Kickstarter in the new year as this year is the tenth anniversary of the original DungeonMorph Dice KS. And we’ve got a stellar crew of cartographers working on the new morphs this year!
The 1200 dpi versions of these geomorphs were drawn at a scale of 300 pixels per square and are each 3,000 pixels (10 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing each individual geomorph to either 700 pixels wide or 1,400 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
I thought you were going on about six salacious Seleucids or something else Pythonesque… 🙂
Reblogged this on DDOCentral.
I’m always a sucker for Dungeon Geomorphs. Your technique keeps getting better and better, very crisp and eye-catching.
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Oh, I hope Daves Mapper is still alive and well and these get incorporated with new logic to use them (or not – we can manually change up the tiles to continue the sewers.
Easy enough to use these with any standard geomorph even if a sewer runs into a closed edge — the sewer either flows in from above or descends below.
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