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Lost Hall of Gazul, Protector of the Dead
Lost Hall of Gazul, Protector of the Dead (300 dpi promo)

Many things were lost in the deep halls of Kadar-Khalizad as the dwarven citadel slowly died after their Loremaster locked himself in the lowest levels and no dwarves would return there. Ancient stairs lead down from the burial vaults to the domain of Gazul, the dwarven ancestor-god who protects the dead. Partially collapsed and flooded, these halls are home to many ancient sarcophagi containing the last remains of many of the past elders of Kadar-Khalizad.

Lost Hall of Gazul, Protector of the Dead
Lost Hall of Gazul, Protector of the Dead (1200 dpi)

Over the ages the waters have been fouled and the stonework has been collapsing – proof that something foul and rotten has taken hold here as the rest of the construction of the citadel has survived ages of abuse at the hands of goblins and their ilk. Things of chaos have made their home here and lurk within the waters hungry for new victims.

Lost Hall of Gazul, Protector of the Dead
Lost Hall of Gazul, Protector of the Dead (1200 dpi, no grid)

A statue of Gazul stands on a raised platform at the end of the main hall. He holds a carving of his greatsword “Flaming Vengeance”. If the sword is somehow lit on fire (wrapped with cloth or covered in oil, then set alight for instance), the secret door to Gazul’s left swings open to ancient dwarven treasures and grave goods. If the persons claiming these goods have already slain the beasts of chaos here and haven’t desecrated too many sarcophagi, then they will not be cursed for their temerity.

The Lost Hall of Gazul, Protector of the Dead is designed to be shrunk down to fit perfectly on a 3″ x 5″ index card. The goal is to have a nice collection of these cards for emergency use when I (or you) need a small dungeon on the fly.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!