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Cavern, Crypt, Crypts, Dungeon, Dungeons & Dragons, Fantasy, Index Card, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, RPG, Shrine, Temple, Tomb, Tombs
Many things were lost in the deep halls of Kadar-Khalizad as the dwarven citadel slowly died after their Loremaster locked himself in the lowest levels and no dwarves would return there. Ancient stairs lead down from the burial vaults to the domain of Gazul, the dwarven ancestor-god who protects the dead. Partially collapsed and flooded, these halls are home to many ancient sarcophagi containing the last remains of many of the past elders of Kadar-Khalizad.
Over the ages the waters have been fouled and the stonework has been collapsing – proof that something foul and rotten has taken hold here as the rest of the construction of the citadel has survived ages of abuse at the hands of goblins and their ilk. Things of chaos have made their home here and lurk within the waters hungry for new victims.
A statue of Gazul stands on a raised platform at the end of the main hall. He holds a carving of his greatsword “Flaming Vengeance”. If the sword is somehow lit on fire (wrapped with cloth or covered in oil, then set alight for instance), the secret door to Gazul’s left swings open to ancient dwarven treasures and grave goods. If the persons claiming these goods have already slain the beasts of chaos here and haven’t desecrated too many sarcophagi, then they will not be cursed for their temerity.
The Lost Hall of Gazul, Protector of the Dead is designed to be shrunk down to fit perfectly on a 3″ x 5″ index card. The goal is to have a nice collection of these cards for emergency use when I (or you) need a small dungeon on the fly.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
> The Lost Hall of Gazul, Protector of the Dead is designed to be shrunk down to fit perfectly on a 3″ x 5″ index card. The goal is to have a nice collection of these cards for emergency use when I (or you) need a small dungeon on the fly.
Ooh is this going to be a series? I know you’ve mentioned index card dungeons before. Brilliant idea!
Reblogged this on DDOCentral.
Seriously ancient if dwarven stonework is crumbling!
Added to the Blog Database.
My son and I have an open table D&D 5e game running for our friends, and we’ve been using your maps extensively to create adventure locations. I think I’m going to start commenting on the entries with what we’ve done with them.
This one has become a dwarf burial site that has been taken over by a wraith and his minions. The wraith attempted to become a lich and failed, but his attempted phylactery still rests in the northeastern most chamber, guarded by 27 skeletons, each with a pike.
The wraith himself haunts the main flooded chamber with shadow minions, waiting for prey that he can convert into a shadow or a skeleton.
The water in the flooded chamber is knee-deep. There are pits that are carved into the stone in the flooded chamber itself, which characters may stumble into if they are not careful.
I’ve stolen your idea of lighting the sword to open the side chamber, and left a rhyme in the dwarf tongue on the base of the statue to give the PCs a hint.
Used this map last night as a ruined temple of Dumathoin in our FR campaign – cursed Azer inhabited the upper ritual mineral baths and had destroyed the NE library; an Otyugh in the main temple hall, and a mix of desecrated and undesecrated tombs in the lower halls; it worked great! Now the party have taken it over and the cleric is planning to spend all his downtime and all his treasure to restore it to its former glory. Great map!
Awesome!