Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, Pyramid, RPG, Stepped Pyramid, Structure, Temple, Tomb
This stepped pyramid has no ground-level access, and in the ages since it was built no one has maintained the wooden stairs that used to lead to the entrances into the top tier. The stairs have rotted or burned away, leaving a sheer 15 foot climb from tier to tier. The doors at the top are stone with primitive rope locks inside them – one set has been worked until the rotten rope snapped, making access possible from the south face (although the doors are closed again, so this isn’t immediately obvious until they are pushed on).
Dedicated to the “Prince in Silver”, a warlord from a distant land who ruled this state eight hundred years ago, the pyramid consists of three tiers internally as well – but the second tier is only accessible via the bottom-most level or a very well hidden secret door to the outside. The second tier is home to four undead priests – heretics from a later time who predicted the return of the Prince in Silver and forsook their place in the temple hierarchy in order to worship and immanentize the return of the Silver Lord.
The lower level includes funerary chambers for the family and loyal generals of the Prince in Silver – each body was in fact burned on a bier atop the temple, but they are memorialized in the lower left chamber of the structure in the form of statues with various gifts and sacrifices before them.
Finally, there is a ramp down from the lowest level to dungeons beneath. Pick your favourite dungeon to put there (there are a few on the site to pick from)… or wait until I draw and release a set in April.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,100 pixels (47 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,290 pixels wide or 6,580 pixels wide, respectively.
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The 3D nature of this map is quite compelling — providing extra detail for GMs and adventurers. I could see it being especially useful for live play.
I love dungeons where just reaching the entrance is some kind of challenge. Multiple big steps to navigate will be interesting to deal with when the party is fleeing from the mummy of the Prince In Silver or something.
Reblogged this on DDOCentral.
Jon Bupp said:
Walk right in! (if you figure out how).
Added to the Blog Database.
Mike Bennett said:
This will add a lot to my “Mesoamerican” continent in my Game World. I don’t know if you’ve ever heard of Potosi, the infamous silver mine in Bolivia. They’ve been pulling silver from it for almost 600 years. By some estimates, 60% of all the silver in the world has come from that mine.
Anyway, I think this temple/shrine/whatever would make for a good addition to my version of Potosi. Maybe something about a solid-silver Statue of a God-Prince stands as protection and guarantees abundance to the mine? Not sure how I’ll work it in yet.
I used this map for a one-off Blackmoor adventure, placing it in the Great Dismal Swamp, where there are other stepped pyramids from ancient times.
It worked brilliantly.
I wonder if he was the man on the silver mountain?
Dyson Logos said:
The Man on the Shiny Blue Milk Crate!
Had to look that one up!
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