Cave, Cavern, Caverns, Caves, Dungeon, Dungeon Geomorphs, DungeonMorph, Dungeons & Dragons, Fantasy, geomorph, Geomorph Mapping Challenge, Labyrinth Lord, Lair, Maps, Old School Essentials, OSE, OSR, RPG
Twelve years ago I started posting Geomorphs to this blog. Twelve years. I posted the first geomorph to the blog at the end of October, 2009. Here we are in 2022 and I’m still posting new ones to add to the mix. These new geomorphs are, of course, the fault of Inkwell Ideas who will be launching a new DungeonMorph Dice / Cards campaign shortly!
These cavern geomorphs are designed to mesh with the other few hundred geomorphs I’ve posted to the blog over the years, the many varieties of DungeonMorphs published by Inkwell Ideas, and of course the thousand or so more that are on DavesMapper.
The majority of the geomorphs in this set have water features – small lakes, a bridged pool, and a pair of pools with connections to other pools. We also have a two-tiered cave, a number of caverns connected by squared-off chambers with doors and furnishings, and twisting tunnels and dead ends of course.
The 1200 dpi versions of these geomorphs were drawn at a scale of 300 pixels per square and are each 3,000 pixels (10 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing each individual geomorph to either 700 pixels wide or 1,400 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!