Tags
Bridge, Dungeon, Dungeons & Dragons, Fantasy, Fortress, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, River, RPG, Ruins

All the maps this month on the Dodecahedron will be focused on the theme of ruins (and sometimes the dungeons within & under). Even the maps list for the Release the Kraken this month has been curated exclusively from old maps of ruins around the blog.
The stream running under these ruins was once much more formidable – blocking easy traffic. And thus these bridges were built and now abandoned. The all-stone construction of the northern bridge has fared much better than the southern span which was made of wood laid across a series of stone supports. The southern bridge was for general traffic and had wooden ramps leading up to it (over the stairs on the left side of the span and extending off to the right of the right side of the span).
The fortifications are still standing along the northern span – although the wooden roofing has long decayed or been burned off by careless visitors. The ruins are still used by travellers on foot or horseback, but are quite difficult for carts and impassable to wider wagons. Some evenings you will find other travellers setting up camp in the ruins as they provide a modicum of protection against the elements and wild animals.
If you are particularly unlucky you will instead run into bandits, ne’er-do-wells, or those who would rather not have their movements spotted or reported upon…
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 pixels wide or 4,480 pixels wide, respectively.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
I like that the stream has faded in size
And I’m sure a good spring flood might return it to a temporary reminder of its previous state and make the bridge more useful, but for now it is old decaying stone over a muddy stream.
An adventure option might be for a ‘race against time’ to head upstream to remove the blockage/restore the source/block a distributary and restore the flow as part of an effort to slow an invading army.
Reblogged this on DDOCentral.
The differences in condition with wooden to stone remains is a great touch.
Added to the Blog Database.
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