Commercial Maps, Dungeons & Dragons, Fantasy, Isometric, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, Release the Kraken, RPG, Weird, Weird Fantasy
Every month we go through our back catalogue of maps and the many amazing supporters of the blog over on Patreon vote on which two should be re-released under the free commercial use license. Our first release this month is a maddening take on an isometric dungeon map…
“If you’ve done 6 impossible things this morning,
why not round it off with a fetchquest at Escherways,
the Dungeon at the End of the Universe?”
This is what happens when the lich lord fails to follow the Ikea directions for the flat-packed dungeon assembly. There are multiple places in this dungeon where you can climb up three flights of stairs only to finish off in the same room you started in. Or turn the corner and find yourself in a room 10 feet lower than the one you started in.
I can’t stress this enough – I say it about my dungeon maps in general, but seriously – DO NOT SHOW THIS MAP TO THE PLAYERS. Do not draw it for them, do not present it through a VTT with fog of war, etc. Describe it and if the players want a map they draw it themselves. Then they can look bewildered as they discover that two parallel corridors 20 feet apart finish 10 feet apart in the next room over. Or that they can choose to get from room A to room B by either going upstairs or downstairs (hint: it is less work to use the downstairs when given this choice).
Obviously this is the kind of place where you go looking for the Mc(Escher)Guffin that exists outside of time and space as we know it – that can open doors to other realms, or seal them. And don’t forget the lich who can’t follow Ikea directions, but does still know a bunch of high-level spells.
Now imagine that the lich cast Guards and Wards in here…
This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 900 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalogue to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
Please note that the promotional version of this map (the one with the brown paper background) is not included in this commercial use license and the text and name of the map are NOT released under this license, and cannot be used in conjunction with this map in a commercial project.
This is really awesome!
I love that this design has no “top” level, but that it does have a lowest level.
Dyson Logos said:
Indeed! You can ALWAYS climb higher…
This also works (to a lesser extent) taking geomorphs and arranging them in a cube. Add more geomorphs to each face of the cube, the wahoo and confusion just increases. Of course, make sure the geomorphs are on the outside of the cube – kinda easy to tell what’s going on if the tiles are all Rama-esque on the inside of the cube.
Chakat Firepaw said:
If you’re going to do that, go all the way and do a tesseract. Wait for them to move around the cubical sides and discover that they haven’t just come back to where they started via 3 90° turns, but now everything is sideways.
Jon Bupp said:
Added to the Blog Database.