Being a series of quick game notes trying to account for the events of many sessions of playing through The Enemy Within using the Warhammer Fantasy Roleplay 1e rules.
The Enemy Within & The Children of Regensdorf
Off to Altdorf where Crown Prince Tasseninck is hiring adventurers for “a most perilous mission into unexplored regions of the Grey Mountains.”
Dead mutants, a body-double, and missing children in the town of Regensdorf
A battle with goblins in the woods to save Regensdorf… but were the goblins really behind the murders?
Bogeymen & Scarecrows – the goblins are dead, but another child is lost… to an animated scarecrow?!
No one fights like Gascon
With his beard alight like Gascon
In a wrestling match nobody bites like Gascon!
Having missed the adventure in Altdorf, we catch a boat to Bogenhafen for their spring festival (and an inheritance)!
Shadows Over Bogenhafen
Schaffenfest! Escaped goblins! Eviscerated dwarves! Horrific black demons from hell!
Investigating Bogenhafen – the merchant families, the criminal underground, the travelling sideshows, and the courts.
I see a Chaos Moon Rising! A meeting with the head of the Merchants’ Guild. The trouble in town dates back 2 years, to when Johannes Teugen returned to town.
Plagues! Poison! Impersonating a Government Official! Another grisly murder! And another!
Breaking up a meeting of a secret society. Fireballs and demon summoning. Teugen’s head rolls 2d6 yards in a random direction.
The festival is over. Time to track Teugen’s magic to Etelka Herzen. Acquiring a boat and fighting mutants!
Death on the Reik
Getting to know the new boat. Investigations in Weissbruck. A missing Apothecary!
Where we explore the river merchant rules from Death on the Reik, and Wilfried gets “the Purple Hand”.
Rescuing Mr Descartes, a detour to Schoppendorf and the body of a dead Sigmarite Witch Hunter.
Sessions 16 & 17
A short stay at the Three Feathers turns into murder and a dozen intersecting events.
Magical training in Delberz and help tracking Etelka Herzen – a wizard turned to chaos. Panicked Dwarves on the riverbank!
Helping the dwarven construction team and investigating the secret necromantic laboratory discovered beneath the tower.
“I represent a group of investors from a nearby city-state who wish to acquire some goods from the Kemperbad dwarves.”
Etelka Herzen’s tower headquarters, now overrun by her erstwhile goblin allies.
To the Devil’s Bowl (totally not a weed reference) and an encounter with Skaven!
Infections, secret libraries, and the Vampire Count Orlock on the Maria Borger!
The doomed town of Wittgendorf. A bandit camp. A dilapidated church of Sigmar and a magic sword!
The boat has been impounded! Etelka Herzen catches up with the group and fireballs once again fly! The bandits are almost farcifully meek.
Ambush in the woods. Ambush at the dinner table.
A daring night raid into castle Wittgenstein! A magical chaos organ and a deamonette of Slaanesh!
Mutant birdfolk. A Kafka-esque conversation with a giant civilized cockroach. Skaven in the basement!
The fall of Castle Wittgenstein. Fire on the Bawdy Countess! Perhaps a vacation in Middenheim?
A strange box. A young priest and an old priest. Graverobbers.
Capturing their pursuers, we finally learn about the Tzeentchian Cult of the Purple Hand.
Power Behind the Throne
Regensdorf is gone. Ambush at the Shrine of the Shining Rock. A meeting with the Grand Theogonist.
Welcome to Middenheim! Finding an inn, looking for cultists, meeting the Ar-Ulric, drinking with Pavarotti.
Celebration of the 1812 Overcure. A quiet dinner with the Graf’s Champion. Strange brainwashing about taxes of all things…
Fighting Minotaurs and meeting Wally the Weasel & Manny the Maggot – Middenheim’s top graverobbers!
Hunting for Nurgle Cults and meeting dwarves. God Damnit Mombert!
Urchin encounters. Larry becomes the new champion. Dehypnotizing the old champion.
Middenheim Vice! Drugged giant slayers, drugged chancellors, blackmail, the last von Wittgenstein!
The Great Dance-Off at the Garden Party!
Bailing a dwarf out of jail, off to the slums to buy drugs, a raid by the city watch!
Back to the catacombs to find Nurgle cultists. Now with extra beastmen! The murder of poor Addic the gnome.
Hunting for the long-lost necromancer under orders from the College of Magic.
Assassination attempt after assassination attempt, Gottlieb escapes with his life, but only barely.
Dancing Bears, an ogrish ally, taking the investigation to Gotthard’s home.
Commandeering the watch, herr Lieberung’s affair, the poisoning of Luigi Pavarotti.
Finally meeting the Graf. Getting the dirt on Frau Kenner. Introduction to Hess, agent of Heinrich (the Graf’s son).
Red Knut’s Rebels are rioting! Ehrlich is in hiding, his niece kidnapped to control him!
Last day of Carnival. The children’s parade & a cult of Slaanesh!
Assassination! Doppelganger! Fireworks! Exploding Battle Wagons!
The Long Road to Kislev
Knights Panther, a mission north to Kislev, an encounter with Fimir, saving a village.
Fimir Sorcery most Foul! Trading babies for heretics.
Beastmen in the Drakwald! Sons of Ulric! Strange stone circles.
More to come!