Snail Lords
Lords of the crater states, the snail lords combine skill at arms, natural armour and ancient eldritch pacts with nearly …
Lords of the crater states, the snail lords combine skill at arms, natural armour and ancient eldritch pacts with nearly …
Theurgists combine and blur the magics of magic-users and clerics. They are devout worshipers who are not granted spells through …
Requirements: Str 13, Dex 9, Con 13 Prime Requisite: Str & Con Hit Dice: 1d8 Max Level: 10 Centaurs have …
The church cannot be everywhere, but the sacred order of the inquisition does all it can to make sure it’s will …
Because sanity is totally over-rated. Requirements: Cha 9+, Con 13+, Int 10- Prime Requisite: Con Hit Dice: 1d8 Max Level: …
One of the games I occasionally day-dream about when thinking about my early gaming days is the classic CRPG Wizardry. …
Toughness Level: Fleshcrafter 4 Duration: 2 turns / level Range: Touch The target of this spell gains 1 additional hit …
Little is known of the origins of the flesh craft, but the results of ancient masters of the art can …
One of the wonders of the blogosphere is the awesome house rules that accumulate out there. While I don’t use …
This class was written prior to the publication of the Advanced Edition Companion, so it doesn’t take advantage of any …
While rolling up my Canite merchant for the Hunt: Rise of Evil, I thought of the half-elven merchant prince in …