[deadEarth] [Mutant Future] The Future Has Gone to the Dogs
In the last post about deadOttawa, I rolled up a variety of wildlife to make deadOttawa feel unique. I used …
In the last post about deadOttawa, I rolled up a variety of wildlife to make deadOttawa feel unique. I used …
In the creation of the deadOttawa campaign for deadEarth, I needed five varieties of mutated animals to fill specific niches …
War. War never changes… I just wanted to start with that. Except that war changes everything, tabarnac. It changed me, …
Considering that I seem to be responsible for the short-lived deadEarth revival last year (and have produced a bit of …
Before going into new material for the post apocalypse, I figured I should go through my old material to make …
I’m going through my collection and reboxing my games for yet another move. In the process I’m looking at what …
I just can’t stop rolling up deadEarth characters. The post apocalypse can’t keep a mutant down, man! After my first …
Sure, I’ve already exhausted my three attempts to make a deadEarth character. But that was for the blog. Over on …
During last week’s rush of deadEarth insanity, I picked up some new pens and made a few maps on the …
So, you’ve read the thread I started over on RPG.net, and you’ve gone through the three horrendous characters I rolled …
So deadEarth is kicking my character-generating ass. Two days, two attempts, two dead characters. And I usually love post-apocalyptic games …
So, yesterday deadEarth proved its claim of being one of the deadliest RPGs out there by killing my character (Traveller …
Warriors of the post-apocalyptic landscape. Realistic brutal combat, strange mutations, and the end of the world… Whenever there is a …